Jan 24, 2010, 11:40 PM // 23:40
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#1
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Ascalonian Squire
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A/Rt Perma Build-in-progress
Ohk, well as some of u may not know u can keep shadow form up with a A/Rt by laying a spirit down (in this case Destruction) and using ghostly haste, then using deadly paradox and shadow form. Energy managment is fairly easy, using Spirit Siphon to gain 13 energy right after u cast sf, then again when destruction is about to die. But, the damage is what i need ideas for.
Here is what i have :
Ghostly Haste
Destruction
Deadly Paradox
Shadow Form
Spirit Siphon
(opt)
(opt)
(opt)
So, you guys have 3 slots to come up with some AoE damage. You can max out one other attribute because u don't need any ritualist attribute points to keep sf up. I was thinking of just spamming Ancestor's Rage, or Spirit Rift, But i would like to hear your ideas.
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Jan 24, 2010, 11:44 PM // 23:44
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#2
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Lion's Arch Merchant
Join Date: Dec 2007
Location: The Dirtiest Parts Of My Mind
Guild: Phlying Skwirls[PS]
Profession: N/
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Rather late to be worrying about this. If you haven't heard, SF is going to be hit with a stick soon.
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Jan 24, 2010, 11:47 PM // 23:47
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#3
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Ascalonian Squire
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Maybe, maybe.
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Jan 25, 2010, 12:02 AM // 00:02
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#4
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Academy Page
Join Date: Nov 2009
Profession: R/
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If you really want to do something different, try doing it without SF.
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Jan 25, 2010, 12:09 AM // 00:09
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#5
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Ascalonian Squire
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K yea, maybe later when SF gets nerfed. For now i want moneys.
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Jan 25, 2010, 12:17 AM // 00:17
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#6
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by Reticuli
Maybe, maybe.
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It's more like, "Surely, surely." Don'cha think?
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Jan 25, 2010, 12:25 AM // 00:25
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#7
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Furnace Stoker
Join Date: Sep 2005
Guild: Mass Delusion [LARP]
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Quote:
Originally Posted by Reticuli
K yea, maybe later when SF gets nerfed. For now i want moneys.
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Then just run the already made SF build instead of making your own....
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Jan 25, 2010, 12:38 AM // 00:38
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#8
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Ascalonian Squire
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Lichtenberg, maybe the build i make will be better than the current one? Anyways, are we gonna post some ideas or keep talking about other stuff....
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Jan 25, 2010, 12:42 AM // 00:42
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#9
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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If you want to perma so bad, go A/E. You have access to Sliver Armor which can dominate foes.
A/Rt is very weak in my opinion and if destruction is destroyed... your dead.
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Jan 25, 2010, 01:04 AM // 01:04
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#10
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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The problem I see with this is keeping a spirit up. At first, u could cast one, then make aggro, but after that spirit dies, u are gonna need to create another one, which would be a problem, because your enemies will surely destroy it in no time. So, either you will need to kill them within the life span of the initial spirit (sounds very unlikely), or find a way to safely make a new spirit. Gaze of Fury may be a reliable way to keep a spirit alive, outside of the danger zone. Perhaps you could cast a couple spirits, vampirism, blood song, aggro, then cast painful bond, and let your spirits kill stuff for u, also using gaze of fury to keep spirits up. The problem with this is that eventually u will only have one spirit remaining, and your damage output will decrease quite a bit. A skill that would do alot of damage for the cost is splinter weapon, keep in mind it is also armor ignoring (just as painful bond is). Ansestors rage could work, as well as spirit rift (which might prove to be too costly), but both are not armor ignoring, and depending on the enemies you fight, could be quite insignificant in terms of damage.
Ghostly Haste
Deadly Paradox
Shadow Form
Spirit Siphon
Vampirism/Destruction/Blood Song
Gaze of Fury
Splinter Weapon
Ancestors Rage
That's the best I can do right now out of pure theory craft. To use splinter weapon effectively, switch targets when u attack so that u spread its damage out, or use a scythe.
Another option would be to make this a dual farming build, that way a rit could keep spirits up for you, you wouldnt have to worry about maintaing a spirit at a distance from your enemies. It could actually be pretty fast, you could cast a few spirits before aggroing, and the rit could use signet of spirit and cast a few other spirits, then you aggro, one of you cast painful bond, then you spam splinter weapon and ancestors rage until they are all dead.
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Jan 25, 2010, 01:18 AM // 01:18
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#11
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Furnace Stoker
Join Date: Sep 2005
Guild: Mass Delusion [LARP]
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Quote:
Originally Posted by Reticuli
Lichtenberg, maybe the build i make will be better than the current one? Anyways, are we gonna post some ideas or keep talking about other stuff....
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Well the thing is you dont have many ways of doing damage is a secondary rit.
and worse you need 5 skills just to keep up shadow form.
best thing i can think of is use "by ulras hammer" and splinter weapon and hit large groups with a scythe until they die. all the other skills under a rit either do armor sensitive damage, or can be taken out (spirits)
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Jan 25, 2010, 01:35 AM // 01:35
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#12
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Wilds Pathfinder
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I personally wouldn't bother with perma, but rather simply use SF to initiate combat, pull mobs to spirits (you seem to want to use channelling), then run ([dash], cupcake, etc) out of range, and have some sort of self-heal.
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Jan 25, 2010, 04:40 AM // 04:40
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#13
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Wilds Pathfinder
Join Date: Oct 2008
Guild: Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]
Profession: W/
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rit spirits are strong, and shadow form is even stronger, zomg guys lets put them on the same bar cause we can
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Jan 25, 2010, 04:52 AM // 04:52
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#14
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Krytan Explorer
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thing is, you can already perma with dp and an essence.
any secondary.
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Jan 25, 2010, 07:42 AM // 07:42
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#15
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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This probably would cause you to die, a lot. Why? AoE. It can't target you, it'll target the spirit.
Boom, boom, baby. You are dead the second you cast your spirit.
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Jan 25, 2010, 08:24 AM // 08:24
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#16
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Frost Gate Guardian
Join Date: Apr 2009
Profession: D/
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Place destruction away from you, like outside the agro bubble. Use ancestor's rage, spirit rift and summon spirits when destruction is about to die so destruction will teleport to you and cause a massive aoe spike.
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Jan 25, 2010, 09:06 AM // 09:06
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#17
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Or you could just, like, use an Elementalist secondary. Or a mesmer one.
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Jan 25, 2010, 02:40 PM // 14:40
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#18
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Frost Gate Guardian
Join Date: Mar 2009
Profession: Me/
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Quote:
Originally Posted by Ferminator
Place destruction away from you, like outside the agro bubble. Use ancestor's rage, spirit rift and summon spirits when destruction is about to die so destruction will teleport to you and cause a massive aoe spike.
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30x 1..4..5 dmg! a "massice AoE spike"
this idea is bad, it's like trying to merge A/* Vale sin and it's Vale damage buddy.
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Jan 25, 2010, 05:12 PM // 17:12
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#19
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Jungle Guide
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Waste of time. The reason why it hasn't been mentioned before is because it's an awful idea.
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Jan 25, 2010, 05:34 PM // 17:34
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#20
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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eh i dont see this as being a viable SF build. oh well you tried.. keep going w/ something less.... well bad.
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